Teabag Prevention Presents: Reach for My Tips – Week 2

As you know, the Invasion gametype is now out. By now, you’ve played as Elites and Spartans, and you’ve got the gist of armor abilities. Today, I’m going to review the new additions to Reach’s armory so you can kick some ass.

 

THIS WEEK: New WEAPONZZZZ

 

Plasma Repeater

     

This one’s pretty basic. As you may or may not know, the Plasma Repeater predates the Plasma Rifle we all grew to use in Halos 1, 2 and 3. The trick to using this weapon is to fire it in bursts. Much like the Assault Rifles in the past Halos, as well as Reach, this weapon becomes less accurate the longer it fires. The other downside is the fact that it overheats. Hold X to prevent the Plasma Repeater from overheating.

 

Needle Rifle

   

Arguably better than the DMR, the Needle Rifle rewards players for both headshots and bodyshots, but at a greater price. While it does take a Needle Rifle longer to take someone down, its needles can come in handy when an enemy’s shield is down. An unprotected enemy is an explosive enemy.

 

Grenade Launcher

    

This new baby can be thought of as the Human Brute Shot. While it’s damage is much more powerful, the Grenade Launcher’s ‘nades tend to bounce. Keep this in mind as you bounce ‘nades off the ground, off the wall, or off your teammates candy asses. Also, keep the explosive radius in mind as you fire.

 

DMR

   

Precursor to the Battle Rifle, the DMR should be primarily used by the more accurate of players. Five well-placed headshots will drop a bitch. Keep in mind that the DMR is best used for headshots. Anything else and you might as well use a Needle Rifle.

 

Plasma Launcher

   

This bad boy has the capability to fire off up to four explosive balls of plasma into your enemy’s face. To work it, you have to charge it by holding the R Trigger. When you see all four balls in the corners of your corsshair, you’re ready to fire. You can fire one or two if you charge then release. Also, you must lock onto someone, or something in order for it to be fully effective. Keep in mind you can’t walk around with a fully charged Plasma Launcher. This weapon WILL fire by itself if the R Trigger is held too long.

 

Focus Rifle

    

Aside from being a pain in the ass if the enemy team has it, the Focus Rifle is a valuable tool of destruction in Reach. With a 2x zoom and a penetrating beam, the Focus Rifle can take out Jetpackers like nobody’s business. When not looking to the skies, a teammate can easily provide covering fire from a high altitude.

 


Teabag Prevention Written by:

Jake108

Edited by:

Brian Gilmore 

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As always, special thanks to Louis Wu and HBO.