Teabag Prevention Presents: Halo Vol.2 – Orbital
…this will take some time out of waiting.
It’s been a long time, young-folk, but I’m certain y’all knew I’d come back to my dearest of dears. I have no idea what that means, but whatever. I’m back into the realm of Halo, and I’m here to stay, at least for…a window of time. So, without further adieu…
THIS WEEK: Orbital
TIP #1 – GET YOUR TOYS BEFORE YOU GO FIGHT IN THE PLAYGROUND
Sniper Rifle
This spawn can be easy to get to. It’s not in a location where you have to do a series of jumps, run to the top of something, or go out of you way for. It’s just there. So unless the enemy team doesn’t care about it, prepare for a fight.
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Spikers and Other Duel-Wieldable Weapons…
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We all know that duel wielding can be powerful if you do it right (Spikers especially because they take out both shields and flesh whereas Plasma Rifles focus on the shield side).
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Rockets
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Battle Rifle
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Oh Halo, how I missed thee. Most battles are fought at medium range, so this is a must when you see it.
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Equipment
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If you’re a strategist, or a non-tard, then you already know you’re going to need equipment whenever you can get it. Power Drainers and Regens (Regenerators) can change the course of battle.
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TIP #2 – BATHROOM BUDDIES
This map has many hallways and corridors. At your first run through, you’ll notice that this map is well constructed, allowing more cover than other Halo maps.
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So while in a team slayer match, or something similar, its always important that you stay with your team. Have back-up or provide it. It’s simple: 4>1. Check out how this Red team Boyz in the Hood’ed that blue team. How? Numbers.
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So when trolling around the map with your homies, make sure one of them has rockets. That way you can blast those fools with everything you got. (Sorry. Too much GTA induced language.)
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TIP #3 – 3 NINJAS
Suppose you’re in an objective game. Sticking together isn’t going to work if no one’s guarding the base and/or flag. So when you have someone sitting around at your base waiting for the enemy team to make their move, don’t have them standing dead-center in the room. Have them up top or in a corner, crouching (so that they can’t be seen on a radar), that way if the entire enemy team walks up, a couple of ‘nades should kill/injure them to the point where he or she can hold them off until you arrive.
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Also, if you’re doing the escorting job, you’re going to want to have at least one person up ahead scouting for enemies. In Orbital, your scout can peek around corners and check to see if the coast is clear. If not, then it can be easy for a Bomb person to hide somewhere safe until the dirty-work is done.
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Usually this isn’t the case, so have skilled players protecting the bomb, if in a flag or objective game.
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TIP #4 – GETCHO FLANK ON
Like all games, flanking is important. So let’s look at what we’ve got…
Making the jump:
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Ambushes are perfect for this area, if you don’t fall to your death, as some already have. ‘Nading the area before hand is a great way to weaken and kill within a 30-second time frame.
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Red Hallway
Using this little passage-way can provide hiding spots, ambushes, and a way of getting to higher ground and firing on those who lay below you. This a great way to cover your teammates when attempting to steal the flag or arming the bomb.
Granted, these aren’t necessarily hidden advantages, so be prepared to fight for this hallway. Always have grenades on you and be ready to be trigger happy, no, trigger ecstatic.
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