Teabag Prevention Presents: Condemned

Condemned features hallways, rooms fit for a firefight, a low-gravity room, and a slightly darker feel than the other maps of Reach. Firefights on this map will range from short to long range firefights. You can pretty much use any kind of weapon on this map if you play your cards right. And that’s why we’re here; To tell you how to play your cards right.

 

THIS WEEK: CONDEMNED

 

TIP #1 – WEAPON SPAWNS

Rockets – Rockets spawn in the middle of the map, in the low-gravity room. Keep in mind, if you want to rush their spawn to pick them up, chances are you’re going to die if you go in charging.

 

The Rocket Launcher is usually the weapon everyone goes after first because it’s in the middle of the map. Be prepared to meet resistance.

 

Sword – Like Rockets, there are always a few who will rush Sword spawn.

 

In all likelihood, the amount of players who will go after the Sword can range from 1-3.

 

Once you have it, feel free to sprint through the hallways, but never around the center of the map.

 

Sniper Rifle – There are two Sniper Rifles on this map.

 

 

Like players carrying a Sword, you should never enter the center of the map. Instead, hang around the entrance, or a position where you can see through the entrance of the center room. Remember, you CAN shoot through what appears to be a force field.

 

Just remember, there will be a counter-sniper looking out for you.

 

Shotgun – Shotguns are highly useful in this map. Having a Shotgun will allow you to roam through the hallways.

 

Don’t whip this out if you’re locked in a firefight in a room.

 

DMR/Needle Rifle – Rifles are a good thing to have on this map.

 

If you see one, pick it up. It will have the advantage over any enemy carrying an assault rifle.

 

Health Packs –

 


 

TIP #2 -OMG NEW MAPZ!!11 WAT DO I DO?

After playing dozens of games on this map, I can say it is crucial that you work as a team. Always stay together and travel as a pack through the hallways, staircases, or even through the center room. Chances are, the enemy team will be scrambled and run aimlessly because they don’t know the map very well. If you travel in packs with your team, you will easily be able to take on the one or two enemies you find.

 

When you are with your team, it’s best if you all have rifles. If someone has Rockets or a Shotgun, don’t be afraid to let them enter the room first. Provide covering fire, and you may score a kill or an assist.

 

If you’re the lone wolf type, or think your teammates are not to your standards, try sprinting all the way around the enemy team. Go behind enemy lines and sneak up behind them. Either way, it helps your team.

 

TIP #3 – ARMOR ABILITIES

Sprint – Sprinting is possibly the best armor ability to use on Condemned. It allows you to make lengthy jumps through the center of the room and travel through the hallways at a speedy rate.

 

As soon as matches start, I tend to go the opposite way I was facing when I spawned in hopes that I will come across some enemies with their backs against me. This is the armor ability of choice on this map.

 

Armor Lock – Armor Lock can prove somewhat useful. During objective gametypes like Oddball or CTF, the use of Armor Lock goes up. Don’t try going into the center room with Armor Lock because you’ll be spending most of your time in the air, rendering Armor Lock useless.

 

If you like Armor Lock, feel free to roam the hallways. Just be sure to do it with a couple of your teammates around.

 

Hologram – There are many curves in this map. There are few straight hallways or rooms. Personally, I feel that because of this, the Holograms use goes down.

 

Sure, you can still set up ambushes by placing your Hologram at doorways or near entrances, but don’t expect to be able to send your Hologram far.

 

Camo – This armor ability can prove useful, even in the center room. If you’re able to get your feet on the ground in the center room, turn your Camo on and watch confused enemies jump into the air looking for targets. In objective gametypes, using this armor ability around an Oddball or Flag will bring your team to an advantage.

Granted, there aren’t levels of map like Sword Base or Countdown, but with the amount of room space, hallways, and corners to regain health at, Camo can prove useful.

 

Jetpack – Condemned does not feature multiple levels of gameplay. Unless you like Jetpacking in rooms to through enemies off, go for it. Even then, you will probably be fighting more than one enemy.

 

As an avid Jetpacker, I would advise to try and stay away from using the Jetpack on this particular map.

 

Teabag Prevention Written by:

Jake108

Edited by:

Brian Gilmore 

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As always, special thanks to Louis Wu and HBO