Teabag Prevention: How to Suck Less at Halo Week #9 – Dual Wieldable Weapons
Finding multiple dual wieldable weapons in the same area is like choosing between two blondes and two red heads. It’s ok to experiment, but if you choose the wrong combo you’ll fail miserably. Some combinations that may work for certain people can be disastrous for others. The following are just some examples of the different combinations you can choose from.
Note: you’re going to hear a lot about Plasma Rifles and Plasma Pistols. The reason why they don’t get their own tips is because of how common they in the grand scheme of combinations. Also, they are reffered to as: Shield disablers – aka the obvious choice.
THIS WEEK – DUAL WIELDABLE WEAPONS
Tip #1 – OPPOSITES ATTRACT
Dual wielding two of the same weapon MAY NOT be as good as a combination of two weapons. For example: If you pick up a Plasma Rifle and an SMG, you’ll be sure to take out anyone else holding two Plasma Rifles or two SMG’s. The reason? A Plasma Rifle’s purpose in life is to disable one’s shields
An SMG’s purpose in life is to simply penetrate you…as in your skin. Anyway, combine the two and you get a penetrating-shield-disabling combination of a kill.
Look how cute they look together!
Tip #2 – MAUL RATS
The Mauler can be the most annoying weapon in the game. One shot and one melee is all it takes to send you to Spartans (or Elite)Hell…and to possibly dine there as well (I’m sorry, we know how crappy that movie is..but it was there…it was late….)
So aside from it being annoying (or a window for annoying references), a Mauler can also rbe combined with other weapons for maximum effect. The Mauler is one of the “penetrating types” (as opposed to the “shield disablers”). Sure, it lowers your shield, but it acts like a small Shotgun. Combining this weapon with a Plasma Rife or a Plasma Pistol will give you the upper hand on disabling your enemy’s shield…
…it will also give you a straight shot at them. In this case, dual wielding Maulers can be a good thing, but only if you’re at close range. It’s usually not the best idea, though.
TIP #3 PISTOL P.I.
Ahh, the pistol…errr…um…I mean Magnum, you have evolved over the course of six years and seven months. Since the disabling of the zoom function, the Magnum has become a dual wieldable weapon. Though it looks bad-ass holding two Magnums, (even more so in Halo 2 because they’re jet black),
They aren’t very effective unless you get spot-on headshots. Even then, it can be difficult to score a kill.
To make it easier, pick up a Plasma Pistol up and use its charging capabilities to disable your opponent’s shield.
Once you’ve got that done, it’s pretty much a one-shot kill.
Tip #4 – I LIKE SPIKE
Spikers are part of the “penetrating type” family (that sounds horrible…), and yes it would hurt to be penetrated by a spike. Using this weapon with a Plasma Rifle or Plasma Pistol is a great combination to use.
Like the Maulers, two Spikers can be effective at close range. This weapon is a good one to use in any combination. It can go to medium range if needed, but keep in mind that the spikes have a slight arc.
So if you do go medium-range on someone’s ass, make sure you aim at their mid to lower back, like so:
And then, enjoy the results.
Things to remember:
- A good map to test all these variations out would be: The Pit
- One combination might not always work. Experiment with what you have.
- Shield disablers + penetraition = WIN!
- Shield disablers + Sheild disablers = LOSS
- Double Penetration = Everyone Wins…
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