SDCC 2012 Video Game Round-Up: Resident Evil 6

Yet another installment of the Resident Evil franchise is upon us. Die-hard fans of the series rejoice while others who aren’t too involved, like me, may ask what all the fuss is about. Story and gameplay is what matters most to me, and Resident Evil just happens to have three different campaigns. Sounds awesome, right?!

I was able to play two out of the three confirmed campaigns. I took on the roles of Jake and Chris in their own separate missions. Both campaigns have similarities in gameplay, but are different enough to differentiate one from another. Both characters also moved differently and had different fighting styles. At one point or another, the player is going to have to chose whether or not you want to conserve bullets and fight hand to hand, or in Chris’ case, blade to fist.

HUDs are different as well as weapons and enemies. Sizes of enemies and bosses will also vary depending on what campaign you’re playing. If you haven’t caught any of the trailers yet, you can view the Comic-Con 2012 and E3 2012 trailers below:

Anyone who thinks RE6 will be better when playing cooperatively is 100% correct. I personally can’t wait to bump the game up to the highest difficulty and play through each campaign.

 

As for who I enjoyed playing as more, I’d have to go with Chris. Having access to more weaponry and looking cool taking down foes with my shiny blade made for a good time. The beauty about this game is that different people with different play styles will like each campaign for their own reasons.

Resident Evil 6 is set for an October 2, 2012 release date.