Magnet Warriors Make A Comeback With The Yugi Muto Structure Deck!
Between both Yugi’s Legendary Decks and the recently released Legendary Decks 2, we’ve seen more of Dark Magician and Exodia than we’d probably want to see for awhile. So with the release of two new structure decks featuring Yugi and Kaiba, I was wondering how they could make the idea of buying their decks seem inviting so soon after giving them the spotlight yet again. But when I opened up Yugi’s new set, the answer was to focus on his Magnet Warriors, a trio of fusion monsters that saved him in many a duel back in Battle City. With new cards to make these three more viable, as well as brand new versions and a new fusion combining both new and old types, it’s looking like the King of Games has a few new tricks up his sleeve.
Starting off with what’s new, Alpha The Electromagnet Warrior, Beta The Electromagnet Warrior and Gamma The Electromagnet Warrior are powered up versions of their old selves, each with changes to their attack, defense and new abilities designed to gather the material needed for fusing. Beta lets you add one “Magnet Warrior” card that’s 4 stars or lower from your deck to your hand when normal or special summoned, while Gamma lets your Special Summon a “Magnet Warrior” from your hand to the field when normal summoned. This sets up Alpha, who lets you add one Level 8 “Magnet Warrior” from the deck to your hand when summoned, allowing you easy access to Valkyrion the Magna Warrior, the powerful rock monster who is a combination of the three original Magnet Warriors.
Once this is set up, Berserkion The Electromagna Warrior makes its debut, which can only be Special Summoned by banishing the three Electromagnet Warriors from your hand, field or Graveyard. Banishing other level 4 or lower Magnet Warriors allows this 3000 attack and 2800 defensive powerhouse to destroy cards its opponent controls, while destroying it in battle special summons the three cards banished to summon this to begin with. Ideally, you’ll have Valkyrion in your hand before this, but even if you don’t, if you happen to have another Berserkion in your deck, you can start this cycle all over again. If your opponent is hesitant to attack though, that’s where the deck’s ace card comes into play.
Imperion Magnum the Superconductive Battlebot is a fusion of the deck’s newest and oldest stars, combining Berserkion and Valkyrion to from a 4000 attack and 4000 defense super robot. Once per turn, it can negate and destroy an opponent’s spell or trap, as well as stopping and destroying effect monsters. If this wasn’t enough power, if this card leaves the field for any reason caused by the opponent, it deconstrucs into its original forms, allowing you to special summon BOTH Berserkion and Valkyrion from your hand or deck. Of course, this won’t work if your only copies were used for the fusion, so this deck is definitely one that would benefit from buying and combining multiple copies.
Kuribohrn wraps up the new cards, which allows you to either discard it at the end of the Battle Phase to Special Summon a monster on your field that was destroyed that turn, or banish it from the Graveyard when an opponent declares an attack to Special Summon all the Kuriboh cards in your graveyard for the ultimate stall. As far as classic cards outside of the Magnet Warriors are concerned, it wouldn’t be a Yugi deck without classics such as Dark Magician, Dark Magician Girl, Buster Blader, Magic Cylinder, King’s Knight, Queen’s Knight and Jack’s Knight. The latter three also come with their fusion form as one of five total fusions in the deck, with Arcana Knght Joker making its big return. You know… I wouldn’t mind seeing a deck featuring the Knights down the road!
Not to be outdone, Yugi’s rival, Kaiba, also has a new set focusing on one of his lesser used archetypes. Revolving around his XYZ Union cards, that deck has a similar structure, with three new cards made up of the A- Assult Core, B- Buster Drake and C- Crush Wyvern, the new common card, Heavy Mech Support Armor, and two new fusions combining new and old cards, the ABC Dragon Buster and A-To-Z Dragon Buster Cannon. Mechs or magnets… Which is cooler?
Have you picked up these decks? What do you hope comes in future decks? And what were your biggest takeaways from these two sets? Let us know in the comments below!