Halo Reach Noble Map Pack Week 1 – Anchor 9

Hey guys? It’s here. It’s really here. The Noble Map Pack. This is the noblest map pack we’ve ever gotten and so far, I’ve had a blast, and I can only hope you have one too. Don’t forget to submit your content so I can post it up on the next article. Now, for your entertainment/information, the first map in the Noble Map pack that we’re going to cover *drumroll*….

 

THIS WEEK: ANCHOR 9

 

Anchor 9 has a couple of things going for it: It’s an asymmetrical map and a portion of it provides Zero-G combat. Inside, there are two levels. You’ll find your way to the Zero-G portion of the map by crossing the blue barriers, but I hope you already knew that.

 

Weapon Spawns

ROCKETS

 

 

MACHINE GUN TURRET with NEEDLE RIFLE behind:

  

 

NEEDLER:

  

 

DMR:

 


 

SHOTGUN:

 

 

HEALTH PACKS:

  

 

 


 

TIP #1 – WHERE SOME MEN HAVE GONE BEFORE

Before trekking out into space, you’re going to want to make sure you’ve got these rules set in your mind:

 

  

 

JetPackers usually have the advantage due to being able to maneuver around and even drift away from the platform, away from melee range, and out of accurate reach for short ranged weapons.

 

 

By using the jetpack, they will of course float around which enables them to get a steady shot. This will also cause them to be perfect targets when using the Needler (always shoot ahead of them), or vice versa, so watch out for needling, flying menaces.

  

 

Jetpack on Jetpack will be a battle of accuracy.

  

 

Say you don’t have a Jetpack, but decide to venture out into space anyway. Well, in this case, make sure to stay near the the entrance that goes back into the station. If you’re going up against a Jetpacker who has Rockets or a DMR, you may want to run back in for cover. Just DON’T jump when fighting out there. You’ll only make yourself an easier target for Pistol/DMR shots. Jumping in this context does not make you a “moving target”, but a slowly-floating, easy target.

 

TIP #2 – BAIT THEM

 

Using this tactic, I got one of the new achievements for getting a double kill with a shotgun. Easy peezy. Since the blue force field won’t allow bullets to penetrate them, you may want to bait the enemy into gunning for you when you indeed have a shotgun or charged up plasma pistol like seen here (above.)

 

TIP #3 – CONTROL, YOU MUST LEARN CONTROL

 

Even though space is a huge part of the map, emotionally, it’s really not the real meat of it (just the “coolest” part). Everyone spawns inside and the best way to control the two floors is to stay on top. Always have a higher view than your enemies. You may want to equip yourself with a DMR/Needle Rifle to pick off enemies below, but make sure to not just stand in one place. There’s a delicate art to manning an area and there’s a pencil thin fence to walk between that and camping, so keep moving. Make sure you have your Assault Rifle or short-ranged weapon handy when they try running up the stairs, always stick with your guns if you start shooting before throwing a grenade.

Deciding, all of a sudden, that you should’ve thrown a grenade will just get you killed. If you started shooting at the same time as your opponent and didn’t throw a grenade beforehand, you already made your mistake, stick with it and see it through til either the end or victory.

 

 

Did I miss anything? Feel free to comment or email regarding anything I missed, wish us to cover, or if you just want to share some Reach content. Our email is below!

 

Teabag Prevention Written by:

Jake108

Edited by:

Brian Gilmore 

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As always, special thanks to Louis Wu and HBO