Teabag Prevention Presents: Boardwalk

After a lengthily hiatus and a trip to E3, Teabag Prevention is back on track with this new installment. I can only hope I didn’t lose too many of you along the way, but fear not! Next stop is the Anime Expo, then San Diego Comic-Con. Between all the waves of Covies I slaughtered this week, I was able to put this together for those of you dying (literally) for another Teabag Prevention. Enjoy!

 

THIS WEEK: BOARDWALK


WEAPONS, Y’ALL

Rockets

 

Sniper Rifles

Blue Team:

 

Red Team:

 

 

Shotgun

 

Plasma Launcher

 

DMR

 

DMR’s spawn on the other side of Red Team Spawn towards the stairs. Downstairs, you’ll find another DMR.

Needle Rifle

 

 

BLUE TEAM

 

It’s no secret that power weapons are the most sought after weapons on any map. On this particular map, the Sniper Rifles are the most easily accessible to teams spawning on both sides of the map, with Rockets coming in second. Now, you might think Red team has the height advantage when they pick their rifle up. While this is true, it’s not going to matter if you and your team are out of their sight. Chances are, Blue Team is gonna come looking for you. Don’t be afraid to punch them in the face.

 

If you’re on Blue Team, one of you is going to want to secure the sniper rifle and head to the stairs to the right. From there, you might get a peak at the Red Team sniper looking for your comrades. If you’re able to reach this spot in a hasty manner, you should be able to counter-snipe without a hitch. From there, I like to, and this is much easier if you have a JetPack, jump to the garden area. Sure, there’s not much cover, but it makes an excellent sniping location for being a place where not many suspect you of being there. 

 

Can You See Me?

However, if you do not have the sniper rifle and are on blue team, you should support your team by heading to Rockets spawn. In a scenario that’s most likely to play out, you and the enemy team are going to make contact at or around Rockets spawn. If you have back-up, this should be a piece of cake (Kids still say that, right? I’m still hip!). Hopefully, the enemy team is outnumbered.

 

RED TEAM

You know what’s cool? Not shooting your teammates if they beat you to the sniper spawn. In fact, if you see them running up the stairs and cutting across the bridge, there’s a damn good chance they’re going to get to it first. Do humanity a favor and don’t follow them and instead focus your efforts on getting the next big gun or shooting down your opponents.

 

Red Team has the opportunity of setting up an ambush, if they choose to do it. You may or may not dully note that his particular ambush may not work and is risky. But I know you like risky. Let Blue Team secure Rockets and think they’re all alone down there. Fact is, there’s only one way out of Rockets spawn, if you don’t have a JetPack that is. Once they’ve cleared from spawn, you and your team can open fire from a variety of locations, which is better. Some can stay up top while some can fire from the stairs themselves. The point being that all of you are not in one easy location for one Rocket to kill you all.

 

So, What Armor Ability Should I Chose?

Using the JetPack can get you out of tough situations, but it can also land you in glorious amounts of trouble. JetPacks are best used to reach higher locations or get the drop on enemies.

 

Mind you, those are both strategic ways of using this Armor Ability. You shouldn’t jetpack into the air as soon as you spawn, or if you don’t know where your enemies are at. Hell, they might be ready to snipe you at the air at any given time.

 

Holograms can be useful here if you stick with your team. A Holograms main purpose on this map is for decoying and finding out where a sniper is or confusing the enemy. You’re not going to confuse them too much if you send a hologram out in the open.

 

On the bottom level of Boardwalk, there are halls and corners which makes using holograms easy.

 

Armor Lock‘s purpose remains the same, get the attention of the enemy, go into armor lock, have your team support you as back-up fire. Specifically on Boardwalk, many like to camp stairways and weapon spawns.

 

The areas of which this happens on Boardwalk are near both Sniper spawns. Send your armor-lockin’ buddy in first and make sure to support them with covering fire.

 

Active Camo can play a huge role on any map, if done right. Luckily for you ninjas out there, this map has multiple levels of access. If you’re feeling in the creepy stalkerish mood, there are also plenty of dark corners to blend in to on the bottom level of the map.

 

Don’t forget that this will also scramble the enemy motion tracker. Have fun!

 

Last, but not least, is Sprint. Sprinting will get you where you need to go, fast. Whether you’re rushing rockets your Snipe, if you want to stay on top of power weapons as soon as the game starts, Sprint is for you.

 

If you decide to stay with Sprint the whole game, be sure to stay near buildings or means of cover from JetPackers. Sure, they may be in the sky, but if there’s more than one of ’em, you’re just an ant running from their magnifying glass.

 

 

Teabag Prevention Written by:

Jake108

For any comments, suggestions, videos, screenshots, or inquiries please email us at:

TeabagPrevention@gmail.com

Show your Support!

Follow us on Twitter!

Join our Facebook Group!

Or more importantly, become a Fan!

 

And don’t forget to add us on myspace at:

www.myspace.com/teabag_prevention

Tell your friends about us!

As always, special thanks to Louis Wu and HBO