TPP: How to Use Imaginary Friends

You’ve always had imaginary friends, but now they can actually make you a useful member of society. Get ready to learn how to play the armor ability that shares a name with the most valuable kind of Marvel cards…

 

THIS WEEK: HOLOGRAMS!

 

How to Use it


 

The Hologram armor ability is a different type of ability. If you thought this armor ability was for the recon stealthy type, I’m afraid you’re more wrong than right. I won’t say you’re completely wrong, because ways to use Holograms during Sniper games can be found, though usually don’t prove as effective. Hologram is a simple one use per recharge. You don’t have to hold the button down or anything, you simply point and push.

 

 

When to Use it


 

Setting up ambushes can be fun, even when you don’t have anyone to do them with. That’s when your imaginary friend comes along. The trick to doing this is to send your hologram to the place most likely to be scouted by an enemy first. In times of battle, and when thinking on your feet, this could be a 50/50 gamble. Also note that this is best used on smaller maps and/or inside structures.

 

 

Need to know if there’s enemies lurking around in the next room while keeping your distance? Send your Hologram over and watch where the enemy fire comes from, if any. This is also a good way to see what kind of weapons the enemy has. If you’re lucky, they’ll waste a rocket or two.

 

 

The best way to use this armor ability is to of course distract your enemies. Distraction is a big concept. The key goal here is to capture the enemy’s attention so that you, or your teammats can get the kill while the enemy is trying to kill your hologram.

 

 

 

When NOT to use it

 

 

Holograms are supposed to deceive the enemy into thinking its a target. Let’s just say there’s no deceiving going on if your hologram running into a wall/corner.

 

 

One thing you MUST be mindful of is the fact that holograms show up on the enemy’s motion tracker. If you’re going in with stealth, it is NOT  a good idea to even activate your hologram. Wait until the enemy knows you’re there.

 

 

Never stay with your hologram. You can make it go in any direction you want. If you run with it, there’s a good chance you’re going to get shot too, even when the enemy is shooting the hologram. Unless your entire team has hologram equipped, and are following sandpeople strategy by returning to a location in what appears to be greater numbers, just don’t do it.

 

Teabag Prevention Written by:

Jake108

Edited by:

Brian Gilmore 

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As always, special thanks to Louis Wu and HBO